TL;DR: Download Blender 2.80's "Industry Standard" key configuration at: https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835 ====== Hi there,* Have you ever find yourself tempting to use Blender but just couldn't get the hang of its navigation? * Are you coming from Maya and Unity looking for an alternative…
Hi!I'm making a tool that makes patterns from tiles that can be customized with different attributes In the near future I'm thinking in making more patterns or attributes to customize more the tool and maybe a quick texturing tool to make variations in each tile texture. Here are some tests playing with the different…
i wouldnt use a sculpting app here... maybe for some parts... but its faster to model the lowres and the highres in maya... and for all detail maps like bricks and plaster use ndo... for such lowres assets your photoshop skills are more important than sculpting...
Yeah the lack of this feature kills me in Maya. I used "renderable spline" all the time in Max, it's so handy. Maybe I'll try a quick and easy script this weekend, it shouldn't be too hard, and if I aim for the Max functionality then people should like it :)
Hi. I was just wondering if somehow could help me out with maya and references. As an example i have a maya scene i would like to reference. In this scene i have a model with a group called Peter_grp" inside i have another group called "body_grp" with geometry called "body_geo" and so on. I saved this Scene as Peter.ma If…
this is a bug in maya. several users ran into this links https://forums.autodesk.com/t5/maya-forum/maya-2018-objects-disappear-when-pressing-quot-f-quot-key/td-p/7514931 https://forums.autodesk.com/t5/maya-forum/persp-camera-nan/td-p/6510048 https://forums.autodesk.com/t5/maya-forum/focus-is-not-working/td-p/7670571
How does one transfer a layered texture from Maya to Unity? I am wanting to paint a custom terrain in Maya and import in Unity. Yes, I know Unity has a terrain tool. But I need several odd chunks and things, so it will be better this way. I am aware of the asset store vertex painting tools also, but if there is a way to…
I tested a bit this awesomeness of yours. There are some issues (Maya 2016.5): - Car paint feature maybe broken. Just black spots. - The Refl Blur slider works inversely. - Color management issues Cheers, D
You have to go to the Attribute Editor, Go to the Shape Node of your Mesh and open the Smooth Mesh Tab. If you use Maya Catmull-Clark as Subdiv Method, there is a Option to preserve Hard edges. Maybe that helps.
In Maya when you go to import/export/open/load textures, you have a folder history. But unlike Max (and I'm sure others) it clears it when you restart Maya. How do I turn this off, it's annoying as hell. I want to open maya, go to open file, and have a list of the latest folders I've been in, in my last maya session. Is…