I started fitting this into my day on thursday afternoon. Just finished the HiPoly tonight, aiming for feedback before i start making lowpoly for it. Thank ye.
Hi Comments and critics is welcome....how can I improve it. Made in Maya 2012. thanks guys Render in Marmoset toolbag The highPoly The texturemaps (scaled 100%)
My entry will be in pdf when I submit it to Riot; here's the pasted story in case anyone wants to read it. ***** I could feel the purple one's energy miles away, reaching out to me on humming violet tendrils. By the thorned gods, she was fantastic! I was drunk on her essence before she reached the birdhouse, clattering…
Weekly Progress Update This week, I focused mainly on locking down the main building and pushing my material workflow a bit further. At the current camera distance, I don’t feel the building needs much more surface detail. If I do decide to push it further later on, I’ll most likely rely on decals rather than increasing…
*update 22.07.2013 ok. Some robots theme "Vehicle".) Added new handpainted stuff to old one. Feedback about about 'how to make better' will be fine) (Also comments about model "GoldenAspyd" are wellcome..) 698tris+1024dif oldschool
Hi guys, This is a low poly character (50k tris) based on Darius from League of Legends. I didi it during the workshop with Gilberto Magno, Hope yiu like it :)