Hi there, in every tutorial as soon as they turn on edit topology on a z-sphere the vertices show as small squares, but when I try it only shows the edges, does anyone know why this is occurring? My model Model from the tutorial
http://postimg.org/image/4f6v7yfa9/ here it can be seen that i couldn't connect them.. any ideas guys? been stuck at this for awhile. damn it. and i cant bridge these edges.. http://postimg.org/image/k30cqn8zt/
I saved my project the last time I was working on it. The next time I load it, it gives me this error and doesn't open. I could not find any other post with this error. Edit: Ive been experimenting with the file structure and it seems that the document.bin is the issue. When I load a new project with all the old files…
Haha cool. I feel like the golf cart part is really jarring compared to the rest of the car. Now I know its probably meant to be like that, but maybe consider trying to get some of the lines incorporated into the golf cart roof, just a little bit. Also, if you dont have golf clubs/bags in the back in your final…
There are a few too many variables here to give you a clear answer (such as, what engine will your work go into?). However, it seems like your biggest issues is that your spec/gloss values appear differently in Toolbag than other shaders, a very simple thing you can do is adjust the slider after you import. Gloss values…
Ideally you have set aside reserves that you can live of several months if not years. (Of course this money needs to be accessible, which can mean losing money in times like these with low interest rates.) That's one of the reasons why it's better to attempt freelancing after you have already been employed for a couple of…
Character bust of Glory the RainWing from the book series "Wings of Fire" by Tui T. Sutherland. Made with Zbrush. Referenced from the art and character design by Joy Ang. "Wings of Fire" was one of my favorite book series' as a kid and Glory was my favorite character. It was an honor to sculpt the character that inspired…
Ok apparently you can only mirror layers if you set a symmetry axis first, and you cant do that with something like a hand that has no mid point, so a hack around this might just be to throw a quadball in the center thats hidden inside your model that you can set the symmetry axis on before you start sculpting. Just incase…
Hey guys, I'm having an issue with ZBrush and the symmetry. I'm sculpting a character and the symmetry was working just fine until I reached his face. I can still sculpt on it, but the symmetry isn't showing on both sides. It's as if it's reading the symmetry at a lag, missing certain areas. I have M (Mirror) turned on,…