I thought those "Match bitmaps" checkboxes only come up for DirectX and that DirectX still only supports 512 maps in viewport for models. Edit: Never mind, I just tried it with DX and found out that it totally works.
I did a rock sculpt today (my first!). This is part of my new ideas for the Dungeon Corridor environment. Mudbox 2012, Blender (retopo/baking), Photoshop,Marmoset Toolbag (spec map isn't going to be 1024, it's going to be 512..)
@littleclaude Hey Neil! How are you? It's been ages, we should catch up soon :) Thank you so much. The maximum tris budget was 3500 including the weapon and mine comes around in at 3167. The texture budget was 512 :)
For something using 512's like that i'd cut in more geometry. Get the straps on there in 3D and separated from the wood so you can play with their orientation. Some of the planks of wood can rise higher than others, etc.
i read some stuff about a security leak. and it didn't hold up very well with more than 5 tabs (i have an old pc with 512 MB ram ;) ) so i switched back to firefox :D
HP HDX 16! I was going to get a dell XPS but the price, features, 9600GT 512 ram and comfy keyboard sold me :) I paid $1100 in February. Runs Crysis on max settings and is my primary workstation atm.
Hi :) I wanted to do a fast asset during the process of repairing my big rig :poly122: So here is a Messer, I love this kind of blade, looks mean! The model is 1248 tris, with a 1024/512 (Albedo, microsurface, reflectivity, normal)
Hey guys, kind of a tiny project here. Some friends were doing this Star Wars fanart challenge thing. 1000 polys, 512 texture. I chose to do an acklay. Block in I'll post sculpt pics in a bit, almost done the hipoly
Character I'm working on that is budgeted at 1200 polygons. Body is normal mapped. Wings are wip being normal mapped. Not yet diffuse(RGB color) mapped. Texture size: 512^2 Here's the concept: Wireframe: WIP Render: Any suggestions or critiques would be appreciated.
Beautiful mechs. Can't wait to work on projects where I can have 4K texture sets, let alone 2k. I'm stuck with 1024 sets for first person weapons, and 512 sets for console version.