No, I wouldn't say getting things into TF2 is any harder than Doom. They are similar in many ways. You have to get the specific exporter for Maya/TF2. They have their own file types so you need the vtf (valve tex format) converter for photoshop or gimp. When you export the mesh you'll have to make a material file like…
how would one calculate the angles of the servos without ik/fk anyway? (assuming you only input the position of the wrist of the robotic arm to the function moving the arm) id find it interesting if you could do your mocab device with only the use of acelerometers and gyros attached to teh limbs, with some sort of…
Bump! my Degree Course is ended, and finally I am looking for Job again, willing to relocate . but of course I am still open for any freelance inquiries, :) 80.lvl has published the first article about the making of this project check it out here http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/ there…
Apologies if this has already been asked before but I'm wondering how SP (2.3) baking differs from using a cage in any other application (I used Max 2015). I mostly mean the "Average Normals" box. I did some test bakes with it off, like Tim Bergholz says, but I ended up with seams like in an explicit mesh normals workflow.…
Because I use both Maya and 3ds Max (that has some really crap default icons) and I love Maya shelves, I decided to create several new 3ds Max icons sets to be able to have some decent icons in 3ds Max as well. To do this I used both some original Maya 2016 factory icons as well as some of Nightshade v2.0 icons (Martin…
Yea the curve editor still kills FPS for me too, there are times I would love to see 3fps. Here are the results of my tests on my work machine (a below average machine), with a 100k tri mesh. Vista 64bit Ultimate i5 2.67GHz 8gb RAM GeForce GT 240 (I'll test it at home tonight which is a lot beefier system) Realistic…
Buying them all individually costs nearly twice as much, and the grind to get the XP for them easily constitutes 100+ hours of play (~250000 XP, wtf? - I get around 1000 XP per game...). 3K gold is enough to unlock four weapons - $30 for four weapons isn't amazing value for money. FYI, XP boosts are worthless unless you…
So i decided that before i where to start on making props to put into an engine i'd first see if i could get texturing to work. So on that note i've revisited the Billabong brand showcase thingy i made before and tried putting textures on it. So on the textures i've done the UV unwrap then select all squares opened the uv…
Seems to be really impressive with a bunch of potentially awesome features. But wasnt the problem with the original PSP for most people bringing it around with them all the time was how big it was? This thing is massive. That is what is great about the DS/3DS, its roughly the size of a smart phone which can fit in your…
I think for me this update was more along the lines of what I was expecting last year when mudbox was already relatively late with the update and the acquisition was the biggest news. I definitely expected more paint features than what is there now. The only thing really delivered was the sculpting performance, which…