Hi everyone, my level design tools for Unity are a 33% off for the next 22 hours SabreCSG allows you to build levels in-engine by using additive and subtractive brushes allowing you to very rapidly and non-destructively build and iterate levels. By using brushes and CSG you're able to make both small and huge changes very…
Hi Can we have the name of any studios that make rendered games trailers. Here are some of the top of my head. Axis Animation - http://www.axisanimation.com/ Blur - http://www.blur.com/ Digic Pictures - http://www.digicpictures.com/ Flip Book studio - https://flipbookstudio.co.uk/ Fortiche Production -…
Hello I have a couple of questions Question 1 - I am looking for Dota 2 animations, can you post some examples or is there already a thread? I was sure there was once a "Dota 2 Polycount animation competition"? Question 2 - The Dota 2 character rigs, is there a dump file anywhere with them all in, save me doing them one by…
The very first time I ever got the internet one of the sites I visited first was HELL.com. You know, just to see what would be there. Ever since I visited the first time, I've gone back once every few months... and I still don't get it. I understand they offer @hell.com email address for $250, but I'm curious what the…
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i have had the exact same issue and came here looking for an answer to it thankyou i will try that when i get home i run 2 screens my main a 42in tv and the 2nd closest to me a 22in pc monitor so i will have to take a size drop but at least it will work so thanks that is great news i could always try once the project is…
tsabszy: Thanks! I will do my best :D the next bunch! I can only credit two of the sourca images, I found the other ones in collections where the credits are missing :( I'm at 22 right now! getting a tad more confident visually with each one, and I manage to find time for stuff I couldn't do in an hour before, like hands,…
And here is my second update. DataHive now has a new climbing mechanic that works for static and moving actors. AND this mechanic also works in inverted gravity! [ame=" https://www.youtube.com/watch?v=tf2wosr30kc&hd=1"]DataHive: 8/22/2013 - Climbing [Static, Moving, Inverse Gravity] - YouTube[/ame] You can watch the…
@Plutz For environment modeling but even for any game asset you produce you don't need to stick to specific software, they want their FBX/glTF2.0 LoDs. What matters is that it fits in the game. I am sure in studios like Blizzard some don't use half of the software you have mentioned and some use Blender. Also they ask…
Because they can get away with it with a lot of console gamers. If the game looks the same, but runs at 1080p 30fps on the PS4 and 1080p or 960p and 22-25fps on the XBONE, then there's no 'objective' difference in a static screenshot and plenty of idiots who think an unlocked framerate in the 20's is acceptable. As long as…