Of course i dont mind :) i smooth by tapping and i do it often, dont be afraid to smooth out areas and re-sculpt on top, i think thats what gives it a more natural look imo. so in general (and this is depending of course what phase of the sculpt im in) i sculpt the abs very harshly on a lower subdivision, maybe sub 2 or…
Day 24: Let the Smoothing Begin! Starting with the biggest and baddest, the handguard and upper receiver have been dynameshed and polished. I also have started reducing the complex piece of the retractable stock. Yesterday I spent trying to figure out the smoothing process. I tried 3D Coat, didn't like how high I had to…
Looks like a smoothing problem on the mesh. Have you tried applying a smooth modifier or clearing the smoothing groups in editable poly? Or it could also be a uvw map problem. Apply an unwrap modifier and check the seems for texture padding issue.
Ok so, "normal mapping edges" isn't really a "Thing" lets get that out of the way first. You don't "normal map" just one area of your model, you bake a normal map from a highpoly to a lowpoly model. "Normal map" isn't a verb. I believe you're referring to either beveling/chamfering edges or using smoothing groups to denote…
Hello again Polycount! Project Summary: For this project I will be creating a sci fi weapon based on a concept to add to my portfolio. This project is intended to help improve my modeling, high poly modelling workflow and texturing skill. Special thanks to Blazej Kaczmarek (Blaizoid) for giving his consent to use his…
Hello, great start on your vehicle, first of all, I won't recommend using the smooth tool because when modeling a vehicle you are going for a specific surface shape and the smooth tool is quite random when it comes to the way it smooths, it does smooth your surface but it will make it lose its volume, in order to get a…
There are quite a few tricks you could use to do something like that. One option is to use turbo smooth, and tick "smoothing groups". this will create a hard edge there (if you set separate smoothing groups, then add another turbosmooth ontop without smoothing groups ticked and it will smooth nicely. Alternatively you…
PolyUnwrapper 4.2 is out. It is a Free Update for all current users. http://www.polytools3d.com/polyunwrapper What's New + NEW Added support for 3ds Max 2017 + NEW Align Shells: Shells can now be aligned to the 0-1 space as a group + NEW Added Get Render size from current texture map + NEW Settings Manager UI + NEW…
I daisy chained some commands together into a script that MIGHT help with automate the manual process a bit. It isn't anything too complex and there might be better, more advanced ways to generate the needed topology but this should get close to the same results you're getting manually. When executed it does the following:…
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…