Earlier on in the thread Behrooz gives a pretty good explanation and video. Different from the one m4dcow posted. Here's the thread and the video: http://www.zbrushcentral.com/showpost.php?p=660353&postcount=142 [ame] http://www.youtube.com/watch?v=uLTRTTOgTAM[/ame]
mihalceanu: Thanks for the tip. I just checked out your submissions to DOTA 2 on Steam. Wow. Impressive work man. 118 submissions in under a year is amazing. Kunkka Entry: VITAMIN C DEFICIENCY by Tamarin
To bad, its a bit to expensive for a student like me. I hoped it would be 149$ minus black friday discount or something similar. Maybe one day :D But the trial version is awesome. Great work on this release!
gawd, they shouldn't be bad looking. They ARE low res--- that shotgun is like.. 128 X 64 .. or something?? i can't remember. it might be on a 256. im sure it would have to be, come to think of it. 256X128 i'm sure. thanks.
These days all games use overbrighting, you can expect your skin to be about twice as bright as it is on the texture on average. I prefer to use levels with 144 as the output scaling to get the skin down to a decent brightness.
128 sprites per screen. The sprites can render in front of your 3D scene, or behind it. http://www.google.com/search?hl=en&safe=off&hs=wob&q="ds+sprite+limit"&btnG=Search
Anyone else getting slammed with this big west coast storm? We had 70mph winds and 1" of rain last night and they're expecting up to or over 1ft of snow in the valley floor today. Up on MtRose they're saying 140-170mph winds, and possibly 8ft of snow today. Insane!
Hi, this is my first environment, hopefully it will be easier to get into the industry than with character stuff. Any help on how I can improve it will be really appreciated. 5075 polygons. 14x 512 maps, 1x 1024 and 1x 512 by 256. Made in Max, no lights. the 1024 is the road. The model is based on a photo.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
I thought this bug was fixed but still getting it. Im using version 1.8. When I try to load a smart material and then select custom material it loads into another material. I know this was an earlier bug but it seems to be back. Regards.