Indie developer whose project has been funded by a gaming company seeking to ad people to a small team. The Game: An artsy, emotional, adventure game in the vein of "Journey" being released on console and PC. Looking for: 3d Artists - Freelance. Work Remotely. Environmental Designer: Create epic, geometric, surrealist…
Thanks for the feedback guys, I'll probably do a long scrollpage version of the site and see if that works. Or might go back to the old site and add the tech stuff in there. Both sites are hosted on the same server, only difference is that the old one is just plain HTML and the new one is wordpress, so easier to maintain.…
Hey Krista! She's looking really nice so far. I like the direction you seem to be taking with the face. She looks sassy and playful. My immediate instinct is to bring up her top lid close to the inner corner of the eye and round out the top lid just a tiny bit, but I think that's just a personal preference thing. As far as…
I would use a single emitter and use sizeOverTime + colorOverTime, just set to loop and have 'pre warm' checked to make sure it ramps up instantly (or set it's lifetime to like .05 and just have a rate of 100) as it grows the color over time gradient drives the change to the outside while the center is pure white , the…
Are you sure about that Cheese? Do you have any examples? Here is a comparison I did just now with Andrew's gun in all 3. I didn't alter any levels this is all straight out of the box exports. Also I'm not sure if they fixed GGX for Unity standard shader either. Someone made a way to be able to use GGX a while back here…
@ BlackulaDZ I´m not so sure with some people but I wish that it is true that people don´t wan´t to insult me. the picture is ok but I took the loomis picture of the ideal proportions of a woman instead. you ever heared of bratz`? or My Scene? (only for comparsion ) Barbie http://people.uwec.edu/WEINERTL/Barbie2.jpg My…
thats why john carmack invented the mega texture :) but serious I think being a little bit extra strict with UV efficiency is always a benefit. Not to long ago I was creating one big texture combining almost previous 8 different texture sheets into one- because they were all kind of messy and not bandwidth and RAM…
I've been working on the next completely from-scratch asset for this project, an abandoned Ukrainian military barracks inspired by (but not chained to) these reference images: http://s209.photobucket.com/albums/bb134/EvilViking13/Leadwerks/The%20Zone/WIPs/05/ref/?albumview=slideshow There will be an A and B version of the…
11/05/20 - Kieran Goodson In this Experience Points series, I’ll be sharing what I learned from interviewing some of the most experienced environment, material and lighting artists in the business. They’ve reviewed their careers for us, unpacked production knowledge and shone light on essential workflows allowing us a look…
I've done many bakes before and my typical workflow is to add a hardedge on UV breaks at 90 degree areas. I've done this a million times in Maya to Painter into Unity with no issues. I am just wondering is this the same workflow when baking inside of Blender? Or am i just staring at this too long and missed something…