Hey there! I am tasked with writing a python script for automated object baking.I am stuck after importing the model. Only the albedo map is assigned to the material.Maps like metallic, normal and roughness are not assigned. It would be no problem for me to assign those texures in the python script but i haven't found any…
I followed many tutorial, I compiled the script: No error related to the animation but yet my character on the gmae is alway in T pose Here the script discribing my custom pawn Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 SkeletalMesh=SkeletalMesh'Mario'…
i'm looking to create a script ( if there isn't one out there already ?? ) that will average the length of a selection of edges. the practical application would be for creating belts and straps etc eg : layout your poly strips across a live surface make the necessary tweaks run the script to give the cross section a…
Smooth Edges is a maxscript that allows you to create smooth edits a bit like patch modeling but within edit poly Smooth Edges is the latest script in a string of jaw droppingly helpful tools for max written by Marius "I'm a scripting genius" Silaghi the same person that brought us Quad Chamfer, Subdivision Revision, Quad…
Hi everyone while installing textools i am getting error and it is telling me to install it manually i copied textools folder to C:\Users\Adarsh\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts and icons to C:\Users\Adarsh\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\usericons and i drag the install max script to…
We've developed a script that is used in our 2d game development pipeline and may be very time saving for any 2d animator. It export PSD groups to .pngs and then assembles them in After Effects to a composition having all those .pngs placed exactly as the artwork in .PSD groups in Photoshop. This allows the animator to…
Hello! I am looking a programmer to help me get my small mobile game into playable state.Project is done in Unity and at the moment i have used C# for scripting. Most of the basic scripting is there so not much work is needed. After playable version is out and indiegogo does even slightly well i would love to get same…
I've got a script that takes a skinned model and detaches all elements into separate skinned models. It also has the reverse function to combine a bunch of skinned models into one skinned model. So the workflow would be to select your model, run the script and press "Detach Skin". Then select all the parts you want to…
Hell yeah, looks like there are not too many people aware of SDK existence ;) It's available on Steam - I'm not sure if it needs game to run though. And yes, I'm going to post some of my observations about using the tools as long as people are interested. For now I'm trying to figure out AI navigation and some simple…
If you are using a Terrain asset, the splatmap is stored inside the Terrain Data asset. Select the Terrain. It should have a Terrain component in the Inspector. In the Terrain component click the Terrain Data object. In the Project window, click the triangle next to the Terrain Data object, and click on the Splatmap. This…