http://www.xboxyde.com/stream_3231_en.html This is an Xbox Live Arcade game called Space Giraffe. Apparently it's made by Jeff Minter, the same guy who made the xbox 360 music visualisations. I saw this trailer and thought it looked awesome! It reminded me of the hacking scenes from the movie Hackers. At one point in the…
Doesn't exist yet but I'm imagining a more streamlined workflow. What if, it also solves your uvs, topo flow, quad mesh control, materials, crease.... [ame] http://www.youtube.com/watch?v=YU07pGtvL1I[/ame] [ame]http://www.youtube.com/watch?v=Mk_eu7c09jw[/ame]
Description: Are you ready to create some of the most recognized environments in nextgen video gaming? Are you driven to create stunning buildings, roads, foliage, and other assets in high poly nextgen detail? Do you want to be a part of one of the most popular video game franchises in history? If you are up for the…
I'd love to know how you guys organise your models for a complex RTT bake. To put this in context I've found it extremely useful to try and get as much info out of a RTT bake as possible. Assigning colour coded materials to a model and baking out the diffuse information to create masks is something I find extremely…
Finished: So this is a little creature I started with a rough deadline of 2 weeks (9 days in so far) to Model/retopo/texture it to keep myself from dragging the project out. Every one of my other characters ends up taking too long getting bogged down in details, so (hopefully) this will be my first character I ever finish.…
So we want to use our substance generators as a filter/generators in Painter to streamline our pipeline. The problem is that our generator is divided in multiple subgraphs and each one uses it's own input images. But if we import this sbsar in Painter we either a)have multiple filters if we compute all subgraphs b)don't…
Our indie team is looking for a technical artist with experience with FaceGen - and preferably the HeroEngine as well - to carry out some short term programming work to help us streamline the character model import pipeline by creating a tool that lets us automate more of the process. Details of the current HE FaceGen…
I am need of a hud artist to create assets and refine the design/lay out of my HUD, I am also wanting to create a streamlined User Interface For Menus and Windows like Inventory/Character Page..I made some rough drafts just to visualize things. Contact me via email : <r3ngad33@gmail.com>
Hello everyone! This is something i worked on on the side for fun. I'm hoping to make a low poly soon and move on to painting this in substance painter. It is kind of inspired by Outwars...a preetty old game https://streamable.com/621s
hey folks. i'm working on a project and i need to rig a character with character studio, which i used to do. this is back when i was a retard. i simply can not believe how terrible and ancient of a system this is. i MUST be doing something wrong. isn't there a quicker way to do this? can't i fucking paint weights or…