Hello there! You may call me Prisca. I am looking for someone to help with a project. I'm wanting to make an articulated Dark Samus figure using printed 3D models and extra figma joints, and I need some help with the modelling part of things, as I have no skills in this field. I'm going to split the things I want to do…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
Hi this command is not working properly Actually when I run this command it is adding two suffixes to the group like this (polycube_high_high). It should add the only add 1 suffix ( polycube_high). How can I fix it? Command <div><span class="post-color-orange">global proc High() //Final procedure</span></div><span…
About Black Lotus Empire is a shooter that allows the player free movement around the screen as the camera is moved along a pre-determined path. Players assume the role of Sparrow, a girl miraculously born with wings in the toxic Chinese countryside. She can fight on the ground or in the sky and utilize a diverse mix of…
Potential game devs, feast your eyes! On this! https://www.youtube.com/watch?v=zfD7mrQUNOQ This is MNSI, I spend a year working on this and I reckon there ought to be at least a few devs out there that have experienced my frustration at the complete inaudibility of Unreal 4's physics. In a nut shell(tm) MNSI is a complete…
hi, following the advice from a polycount´s user (sorry I can´t remember the user name because my posts have been deleted... long story :P but I am really grateful for his help) I started using Xnormal for maps creation (above all normal maps and occlusion) which saved me lots of time saving chunks from Zbrush, optimizing,…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Hi everyone, I am primarily a 3D artist and texturer with a big interest in technical stuff that relates to art. some of you may know my dissertation on batching - I found this highly interesting and found out more stuff that was unrelated and thus not needed. this included the transform bottleneck of transform bound or…
I am hangun..I am an product design graduate, 3D artist an game designer enthusiast and a former professional gamer on the moba game Infinite Crisis. After the game was closed around 8 months ago due to different reasons me and some friends of mine also former IC players decided to gather up put a team together and remake…
Hi all, this is my first post. Just want to show you guys what iv been working on and ask for any feedback. This work is for my honours year at Abertay Uni and I would like to know what peers in the field think. This is a copy paste from my Blog found here: http://alshonours.blogspot.co.uk/ For this test im taking some…