We are looking for a seasoned experienced Senior Character Artist to start work immediately in a fulltime position. http://cloudimperiumgames.com/jobs/130-Senior-Character-Artist We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products…
Fixed it! Always good to have friends that know programming... Go to .../xNormalLocation/ui/ and open up controls.lua with your editor Delete everything in it and paste this: --[[ xNormal UI generic controls (c) 2005-2015, S.Orgaz.--]]dofile ( xn_get_ui_path() .. "utils.lua" )dofile ( xn_get_ui_path() .. "input.lua" )--…
I've found something odd: I hand painted a mask on dynamask for smart material, all good. Immediately after, I added another smart material and it resulted a mess, looked inside to see what was happening and it appears that it pasted that mask i painted before on most layers, even those that don't use hand painted masks…
This is just for someone like me who might stumble upon this in the future. I was having an issue in Unreal 4 where my floating decals were too light in the shadow and too dark in the light. This issue caused me to give up on this method for the past year. So I was messing around tonight, determined to figure it out.…
I will probably have to split it in some more topics later but the Idea is to make a few illustrations showcasing Leona, Diana and Taliyah as the three "lost" guardias from Ahri's previous team. It will also complete the idea of a little piece of story I will be posting on the narrative thread.
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Level03D - Pylon Shape changed, Orokin inspired. The last shape was sorta killing my vibes so I decided to make another blockout shape. Below is the new Pylon shape with the old ones on the right side in Maya. I found myself struggling with the last pylon shape and decided to replace it in UE4, below is the shape on its…
I've never seen that article before, I'll check it out! Cheers Scott :) Sorta dropped off the radar recently. Been working more on my FYP and a little on a little environment test that took my fancy. I don't think I'm going to work on it any more, I just wanted to make something quick and fun, and test out material shaders…
Disclosure: I'm a begginer user in UE5. I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…