Hello I Created a character and rigged and finished rigging, working fine all controllers. After that i deleted base character mesh some polygons rigged character. after that i close maya and re-open, controllers are too laggy and slow. PC too much CPU using (%50). I record video laggy rig and record maya profiler.…
I posted a thread int he collab forum, and Ive come to the realization I will have to sell some personal items to make this happen. We're doing an overhead RPG diablo type game and in need a several characters rigged + animated, most of those will consist of less then 5 animations per character with a couple of them…
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…
good summary of pros and cons. There is a huge range of fidelity in face setups... joint rigs can easily be anywhere between 10~100+ joints in the face. blendshape rigs can push into thousands or targets when you count the primary, secondary, and corrective shapes you may need to create. I'll add to it by saying you don't…
Whats the best way to rig for ue4 when it comes to just presenting work. I know in prodction there are alot of factors that go into what works best, but I'm just a character artist trying to present my work. There seems to be some sort of default rig in ue4. Is there any info on how to work with that? Are there any free or…
Hello I'm looking for a character artist for a very important project, if you have knowledge on advanced Autodesk Maya rigging is a plus. (Advanced facial rigging and body to be exact) Please email me at Rifyork@gmail.com - Please provide your portfolio or some work that you have done. We can also talk about payment- I…
The look-at point helpers(pole vectors) are moved rather than rotated I think these days animators expect a rig to have many controls to give them as much flexibility as possible. It depends on the character/scene been animated: realistic/cartoony/dialogue/action-driven/quality(how many seconds expected delievered in X…
Hello guys, i am starting out with rigging and I am having some issues getting my rig to properly animate in unity. when i import my rig with animation to unity the feet start sliding over the ground even though there completly still in maya. i have been looking for hours for fixes however i cant seem to find any, i have a…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
I've been trying to push myself into learning some of Maya's more advanced features recently, and I'm kinda stuck on the subject of rigging. More specifically, the adding of additional controls to the rig, and getting those controls to all play nicely with each other. It seems inevitable that, no matter what I try to set…