In addition to what Brian said, let us know what your expertise is right when we hit your first page. EDIT: I apparently missed it the first time around where it says 3d Generalist and Environment Artist, which is a bad sign. Make the bit at the top of the first page with your name and title BIG so people notice it. What…
1 - for games/realtime the lowpoly is the final asset that will be imported to the engine. The highpoly is a mesh that is used to bake maps from, to capture the high fidelity detail to a normal map so that an aproximation of that detail will make the lowpoly look like it's highpoly counterpart without the overheads of that…
@Felipefrango - Using geometry tricks to get certain effects in Max was only really because I hadn't tried to replicate those materials (transparency with gloss and fresnel etc.) before with the realtime shaders in Max, and had just assumed they would work straight out of the box. When they didn't it seemed like a quick…
Is this for a game art portfolio? if so, you shouldn't be rendering your work at all, you should be putting it into an engine like unity or unreal and showcasing it as realtime art, as it gives potential employers an idea that you are somewhat aware of realtime limitations and how to work within them. if you are looking…
Thanks. I always get discouraged when I see videos like that, but then I remember that the were made by teams or very experienced people with a lot of time on their hands. I've seen this type of discussion before (on places like this and on archviz forums) and a few things that a lot of people seem to disregard is the fact…
Looks like the spec is just a copy of the diffuse, which = MAJOR FAIL. Do a proper spec map dude, work on the materials a bit more too, the metal and plastic both seem to read as the same dull(not dull as in you suck, but literally dull as in no reflection) material. Pop out a bit more shine, and some specific details in…
Since 2021 I started doing #3dmodels #medieval #props for an #ARGame #FaesAr on 9/17 is going to launch the Kickstarter check it out kickstarter.com/projects/faesar https://www.faes.ar/ #3d #3dart #gameart #maya #zbrush #substancepainter #marmoset #unity #lowpoly #videogame #games #rpg #freelancer #roleplaying #games…
hi guys. New one in here so quick introduce - 3d guy from poland with background in commercial work ( http://panoptiqm.com ) Thanks all for taking your time here and helping I just started reading about realTime engines and i thought it might be a good start to do something different. I've got some understanding of…
hi guys, been working on a portfolio piece inspired on this piece of concept art for deus ex: here's some progress so far: and here's a closeup on a specific reflective material, using the new dx11 image-based reflection feature. I used an ImageReflectionSceneCapture actor to capture the scene image that is then reflected…
Hey everyone! My name is Victor Gaza (vickgaza) and this is the place where I will be documenting the creation on my final 3D Games Art Masters project developed at the University of Hertfordshire UK. I have also joined the Bioware Contest with my little chick since she`d fit in the Dragon Age universe :D The project…