I was split between that or, 'Dropping an A-bomb' (where the A stands for art). I've been gone for around 3 weeks and that was the best I could come up with. Archviz in Unreal - possible! Polycount chris89 member shows us that doing some decent architectural visualization in the UDK is not only possible, but it lacks some…
Hey Polycount, First time posting here! Been looking around at projects on here for a while and saw how awesome this place is for feedback so I thought I'd share this project I'm working on and try it out myself. Just started it really, straight off the bat, after finishing up my second year Game Art course! Bit of back…
Thanks! @Eric Chadwick To clarify my approach here, I’m using world-aligned / world-projection textures in UE5 for the house kit, so I am not doing traditional UVs for these modular pieces. This is how the House/Manor is looking with world aligned textures. I will explain what workflow I am using in the next post.
Slight kneejerk reaction to changing up the classic UT map Phobos which was a space station into giger but nevermind that :) The name "Phobos" is what inspired you and yeah it does sound Alien scifi like so I can see where you're coming from. It'll probably fit better if you called your theme something besides Phobos when…
It is about growth........yes some of the comments in this thread were a bit harsh....but i feel where very warranted.....the advice that was given here was really good! i mean if i ever make an organic character again ill defiantly revisit this thread to get some pointers but it is for the passion that we do this, we are…
Okay, I'm all packed, see you there if anyone is going? Got these talks penciled :thumbup: (Epic Games), Ray Davis & James Golding, Game Engine Content Pipelines: Challenges of Real-Time Entertainment (Ubisoft) Raphael Lacoste, Art Direction and Image composition in the Open World videogame Franchise Assassin's Creed…
As a pointer to those that can't seem to make it work - Cross your eyes until the image becomes 3 frames side by side, then start focusing on the center frame. Eric - fantastic pics. They have intense depth when viewed this way.
Hello, Eric Ramberg! Thanks for reply! I use standard quixel materials, material's textures itself is tiled fine, but when its go to project its scaled in different way so it dont match the project. Here is the pics, standard 2k texture: