I dug up an old post from a blog that I no longer maintain (shame on me). I think it is relevant to the topic, so I'll just paste it here: I have come to find that drawing is an indispensable tool no matter what medium you intend to work in. Use it to make notes, to examine different ideas, and to flesh out problem areas…
1. Resolve conflicts 2. Draw and draw and draw and draw and draw and draw and draw and draw 3. Model and model and model and model and model and model and model and model 4. Release OA 3.0.0 5. Learn proper normal map baking
Hallo people of Polycount! I've been lurking this forum for a few days and finally decided to join. <3 I'm 16 years old and I like to draw with an anime influenced style. I am new to 3d modeling [finally figured it out about a few weeks ago] and I've already fallen madly in love with low poly models. I will be putting up…
i have done a quick paint over on your spec map. Since i dont have your neat little inram model, i just applied the texture on a plane. I used your specmap, as shown one post above as diffuse and the modified spec map, obviously as spec. (if you don't see a picture: http://www.abload.de/img/specmapim09i.jpg) As you see,…
[ QUOTE ] No one was arguing that these statements were civilized, they are just saying that it's part of freedom of speech. I understand what you're saying, and I'd love everyone to be more civilized. Unfortunately, it seems too many people these days are uncivilized. I think the point most people in this thread were…
@wilson66 As far as I understand with the tweak tool you mean click and drag, right? I usually use G most of the time. If it is click and drag, shouldn't it just work when you just keep the left mouse button pressed once you selected the last item? Second question: If your mesh already consists of triangles, then not…
No Xnormal bakes it but bakes only Vcolors , I mean while Zbrush I see nice slight light shades, shadows, etc in Xnormal just bakes a flat color map and what's more annoying seems quite pixellated , for the actual size I am using 4096x2048 I expected to be much more sharp and clean .... for the inzbrush drag rectangle…
HELLO , i want to clone this edge loop with Shift + Drag move. But i want that it should be same length with the other edges. How can i do that. Or any other easy way ? Thanks.
What is “bad” for performance really depends on what kind of game you are making. For example open world games with lots of streaming deal tend to have a separate set of limitations than a more predictable linear title. That being said there are things to look out for that are generically not optimal for the GPU/CPU and…