HELLO , i want to clone this edge loop with Shift + Drag move. But i want that it should be same length with the other edges. How can i do that. Or any other easy way ? Thanks.
Hello. Without measuring or calculating the Y-Distance between each row, extruding the edges would be fairly difficult. Edit. Take a look at Eric's answer, that's basically the perfect way to do it!
I'd go ahead and select the polygons instead of the edges, and hold down shift to copy them over. Then I'd use vertex snapping (hit S to activate snapping and right click onto the button at the top that highlights when you do so, to activate the snapping to vertices) to make sure that they are completely lining up and then weld the vertices together, so that it belongs to the same element.
Easy to do with snaps... Lock the selection. Turn on Snaps, enable Vertex snap. Move snap cursor overtop one of the vertices inward from the selected edge, shift-drag outward towards the next vertex until the snap grabs it.
Easy to do with snaps... Lock the selection. Turn on Snaps, enable Vertex snap. Move snap cursor overtop one of the vertices inward from the selected edge, shift-drag outward towards the next vertex until the snap grabs it.
edit... here's a GIF
Yess!. This is the solution that i need.. thank you very much. and thanks for other comments.
Replies
Without measuring or calculating the Y-Distance between each row, extruding the edges would be fairly difficult.
Edit. Take a look at Eric's answer, that's basically the perfect way to do it!
I'd go ahead and select the polygons instead of the edges, and hold down shift to copy them over.
Then I'd use vertex snapping (hit S to activate snapping and right click onto the button at the top that highlights when you do so, to activate the snapping to vertices) to make sure that they are completely lining up and then weld the vertices together, so that it belongs to the same element.
Lock the selection.
Turn on Snaps, enable Vertex snap.
Move snap cursor overtop one of the vertices inward from the selected edge, shift-drag outward towards the next vertex until the snap grabs it.
edit... here's a GIF