Does this need to exported to a game engine or will you do a render in Maya? If it's a game engine you can do the invert-and-inflate trick through a shader, or a post effect like Obscura suggested. For Maya you could use something like a MentalRay Contour shader (if you're on 2017+ I assume Arnold has something similar),…
Did some work on the character. I got a bit more specific and choose arnold schwarzenegger as my main ref, and want to have a diablo 3 type barbarian in the end. Not sure if i will design my own armor or take it directly from a concept. Worked mainly on the upper body. I think the shoulder muscle is too wide from the…
I did take life drawing classes, but they never invited arnold schwarzenegger :( Although there wasn't any proper anatomy course either where you'd really study the human body and individual muscle groups. What we had was all rather generic. But it could just as well be that super muscular dudes are something that's only…
// Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 139: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. Please help , GOz from zbrush to maya not working .Keep getting this error from mentl Ray . I don't have it installed because mental ray is obsolete to me , moved on to arnold . Why…
It's not Guile , and the shoulder-waist ratio is intentional. I know this guy is extreme in that aspect, but if you look at some bodybuilding pictures, take Arnold in his prime for example. his waist is insanely small compared to the rest of him. Since I modelled this guy after a "marvel-superhero"-ish reference he's got a…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
So I'm trying to create something like this in Maya using the Arnold Renderer filled in a simple room scene with around 80-100 of different picture images in a folder that has the same resolution. The material information would be the same but the only difference would be that the source image of the texture for each of…
I would just bake some "rounding corners" shader over hard /split edges . in Arnold or Blender Cycles , Octane, Modo or whatever. They would give you a perfect base to paint normal details further. It would does look different on cylinders looking more straight without those dark corners but IMO it's a better look probably…
Heya! Was wondering if anyone can offer any advice on a new graphics card? I only use it for Substance/Mari painting but would like to do some GPU rendering in Arnold to make look dev quicker before rendering final images out using CPU. Also wanna get in Unreal. Think my graphics card is roughly 6 years old and maybe its…
Learn about lighting, the way photographers shoot real products. There's a ton of info out there. This knowledge will then help you pick out appropriate image based lighting. Without this understanding, I think you're basically shooting in the dark, randomly picking things until you occasionally find something decent.…