hey, thanks for all the motivating feedback! Some of you guys really made me overthink certain decisions, which I think will have a positive influence on this, since I never worked on an illustration of that kind. As you can see, I made some changes: I flipped the whole picture and I´ve also tried to fix some mistakes in…
Wow I missed so many updates...but like an advent calendar, when you miss days it's always rewarding to open them all at once :D (no no Christmas is not coming I don't know what you're talking about xD) Anyway he's looking great, your sculpt is flawless and although I didn't expect this color palette, it turns out pretty…
Hello I'm joining my first contest on Polycount! I'm a little late to the party, but I'm going to try to hit the road running. I going for a void theme angle throughout all my assets. Basically I’m pulling from the League of Legends lore. The group on Runeterra called the Cult of the Void partially succeed in forcing the…
I finished the Freedom of Teach dvd and this is what I ended up with. I can't say enough about how much this DVD taught me. I plan to use this as a base mesh for ZBrush sculpting. Let me know what you all think.
So, I am working on modeling this zippo lighter for this scene. Before I go any further I'm just wondering if it is ok to have the flame guard part be a floater and not part of the part that holds the lighter fluid? I guess I'm wondering how liberal you can be with floaters without running into issues later or if it is…
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
Samuel John Richard, 7lbs 14oz, born 3/15/07 (U.S format) @ 1:45am (CST). You can figure that out right? Pics to follow when we get time to upload them.
Good start. You should make the top part of the help rounder. Look at your reference, it is very round, yours almost seems blocky. Smooth, but blocky. I've also noticed alot of edge loops in your lower-poly version around the eye holes. Are those simply there to keep the sharper edge when you apply the…
Like coots7 has said some perspective issues on the scene being too wide or would just need making higher just a bit and the door squares. Not sure if your trying to make it exactly like the concept but if you are the pilers are mostly correct apart from the bending top part. The floor seams to have a bit of the zbrush…