Updated! https://www.assetstore.unity3d.com/#!/content/71207 Added: - Shaders can now be modified using ShaderForge. - Unity 5.5 support - Demo scene with 30 free stylized models - Option to randomize seed in inspector - Custom inspector component for ease of use - Fresnel color (alpha controls opacity) - New mobile shader…
So UE3 need the xNormal normal maps with swizzle coords as x|-y|z? Or do you mean you have to invert the green channel in Photoshop to see it well in the xNormal viewer? Curious! I bet that'0s because it uses the texture coordinate origin at top-left or uses Z world axis pointing to up! Remember, I can change some thing if…
SBS in Northern Ireland?? Rather not... Would be far more interesting if you´d taken the Detachment (as it was commonly called before being reformed to the special reconaissance regiment SRR not too long ago). also, the HK G3(cant figure out the british designation) was extensively used during ni, especially by the SAS as…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
Hey, so I've been working on a new character and really wanted to approach the hair in a more realistic way. I came across this tutorial snapshot (https://cdnb1.artstation.com/p/assets/images/images/000/790/585/large/danilo-athayde-hair-breakdown-comp.jpg?1443930280) which mentioned a hair solution plugin called Ornatrix…
pthomas1172 thanks for that info! commander_keen, what's the trick to averaged specular baking, any current tool that can do this?. vargatom I think you might be mistaken, I don't think wellspring has specular or normal maps. I think the normal map is used to generate better lighting which is baked into the diffuse later…
Hey man, thank you for the nice comments :) I wish I had time to model a full on tree but time is against us with my uni final project's deadline in a month and a half. So yeah, speed tree. Basically took a pre-made preset and then tweaked it to my liking. The texture was sourced from third party sources but remodified in…
You know I actually had pretty bad issues making my grass for the marketplace look good. There are a few basic measures you can take to get it looking decent. - Turn off tangent space normals in the material properties. - Get a constant 3 vector and give the values: R= 122, G=122, B=255 and plug it into the normal map slot…
Upgrading your CPU without upgrading your motherboard is almost always a futile process. You'll pay $1-300 for a cpu that is 10% faster. If you really want to upgrade you cpu, SAVE that money and put it into a new CPU/Mobo/Ram combo when you can afford it. In this case you could buy a AMD 5000+ off ebay for $100 and get a…
The background shouldn't be black. It should be neutral (128, 128, 255). That's probably the cause of the black lines. It'd probably have to be mipping though, cause you've got edge padding... I'd also bake a TS map to see if you're getting any errors when going from OS to TS. Texel density is basically a numerical value…