best game ever. 131 songs and counting. however, at !350$! that's quite a pricehike. I had problems with my hardware too, but thanks to best buy's warranty plan (lol they had no idea what they were getting into), I can replace it for free as much as I want for a year. my second set of stuff all works, however my roommates'…
Hey wi_2 thanks for the comment! Finally I ended up the whole week busy with school stuff, and next week I will have more, but I've planed a better schedule to be able to keep up with both school and this project. I’m finishing the texture on the newest piece so meanwhile I will just post a prop I did at school: I've…
is tihs linked from cgsociety somewhere? since they seemed to host it and all. anyway. i have fast forwarded a bit through that. the approach with the baked/ manually created shadow map for hair sounds mental. so you end up with two UV sets on a 13k deforming hair mesh on a character? (in the case of that afro). one thing…
Fire Knight with armor and shield I will probably go back and optimize some of the shapes like the hair and overlapping parts of the armor. We'll see how the others turn out. Unarmored: 680 triangles Armor: 1268Helmet: 186Neck: 48Chest: 118Shoulder: 136 (x2)Forearm: 98 (x2)Hand: 56 (x2)Thigh: 38 (x2)Shin: 90 (x2)Foot: 40…
For the high poly and baking? Whatever works best for you, performance shouldn't matter. Personally I like floaters, they're easy to edit and you don't have to add and manage a bunch of extra edges. If its for the final mesh, there are some advantages and draw backs to clipping one mesh into another, but it starts to…
DataDragon> I can't give you any exact number in general to be honest. To me it seems like a diminishing returns. My latest personal projects I tried around 130 for a walking boot. I think it's overkill, but it turned out nicely. Would have been interesting to see how few photos you could get away with and still retain a…
no one mentions the 12th being directly referred to as female? i dunno, im hopping back into this series after missing... all of 1,2, and 3 (lol), but im going through them now. Seems like more of some good story stuff going on with the ship going to Earth w/ all those other cyclons onboard. this episode seemed to be…
Looking pretty sweet. Personally I like the daytime renders over the evening ones. I really like the way you did those interior's and the windows in general. Looks great. As for alpha shadows. Not 100% sure but I've seen it done before. http://boards.polycount.net/showthread.php?t=51687&page=141 about 6 or 7 posts from the…
I got a Japanese copy when it came out in Japan got sick of it and I just started playing it again. I put way too much time into the game already as it is . 12,000 owners points worth. I just hope I can link up with the US copy of the game. Probably not though but I'm going to try. Linking up with other people's dogs is…
Looks good, I like the texture work (although maybe more darks around the mouth and nose would help)... The proportion issues are that everything from her hips down seems to scaled up about 130% ... her thighs, calves and feet are huge compared to the fairly realistic proportions you've got for her torso, arms, head and…