My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
Hi right now so many game studios are releasing remastered version of their games. I have one doubt recently call of duty Modern warfare 2 released remastered version did they model each and everything from scratch Any idea? If someone worked on this game please comment. Thanks Video Link Original VS Remastered…
Haha, totally ! Everyday I discover a new bug with it. :poly117: I pushed the code to the point where I can start some levels, but I still have a lot of to do in the code. So when I finish a particular task, I go back to the code. Same idea with the code, when something is finished I do a bit or art. It keeps me motivated…
This has to to with the indexing of the curve. It seem every part is indexed separately but this is not relayed onto the Index node ( only one dimension 0..n an not somethign like (1..p, 1..n) ~~ (Part , PartIndex) ) so on splitting teh curve the index "restarts" of some kind but then it is not correctly interpreted…
this is cycles, and the texture is just a simple white (the default color of the the diffuse node). Sorry i forgot to say this, but everything is at a default value, that's why this bothers me. Lights are not baked. The only light comes from an emissive shader that's part of the lamp.
1. Not sure exactly what you want here. Why can't you just declare a global variable in one proc, and access it in all the others? There's no reason to "lock" it - the only way to change the var is to explicitly set it. If you want it to be stored across sessions (as in, literally set it ONCE only) then you can use…
it comes down to time saving imo. Why model the same tables, chairs etc, loosing production time that could be better used for other assets\optimization, when theres a pack that fits the art direction and is well made ? Why model the same rocks\cliffs you see everywhere from scratch ? If you have time\budget then go for it…
It looks like you have code for a window that comes up with buttons that run other procedures. Depending on those procedures, you might be able to just put them into the for loop and forgo the window entirely // stores current selection (main group)string $mainGroup[] = `ls -sl`;// lists all children (sub groups)string…
Making a library of pieces like that is always a good idea. Personally, I wouldn't pay for it, most likely. If you made these pieces all modular you could maybe get away with selling it in the Unity Asset store? I think it would be tough to sell to other artists on polycount. Speaking for myself here, but why would I buy…
Basically your script doesn't work because animate mode (Auto Key) is not enabled. For example, if you take an animated object and move it up while Auto Key is off it displaces all the key values. But if Auto Key is turned on it only affects the current frame. Your script is moving the object, adding a key , moving again…