I did a very small stylized scene showcasing my fan art for RC, hope you like it ! If you want to see the real time preview, it is at my Artstation page, check it out here : https://www.artstation.com/artwork/1nJav3
sony didn't show us much love this year.. game is shaping up to be pretty fun, i didn't really work on the game much, but i did make all the fur on ratchet and azimuth, its some pretty cool tech and with a little love you can get some awesome results. [ame]http://www.youtube.com/watch?v=X2vx9ulX8Js[/ame]
Hello, I am available for part-time work and to help out on fun projects. This is a hobby for me so I'm not turning down unpaid / fan projects. I am a weapons and prop artist who is also able to environmental art. You can view my portfolio here - https://www.artstation.com/artist/jsh75 Skype is joseph.helline75
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Done with this fan art of Sam, a character from the amazing comic book Death Vigil by Stjepan Šejić. If you don't know the comic do yourself a favour and read it! It's awesome! Check out more pictures here : https://www.artstation.com/artwork/oAJmQW
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
Titanfall 2 Fan Art This is a piece of work I produced while studying at university. Developed in 3 months. Modeled in 3ds Max, textured within Substance Painter and rendered in Unreal. Any feedback would be awesome :smile: Render set up in Unreal Engine