Hello everyone. This is my first submission at Polycount and I want to show you my Orc Warrior model. 9766 tris. Rendered in Marmoset. Textures are: diffuse, normal map, specular, bump. Visit my Portfolio: http://kostyasazonov.tumblr.com/ Have a good day!
Orc Head Render Test Using the new Corona 1.7 Skin Shader and Hair and Fur (Ornatrix).Other Work: https://www.artstation.com/occultart 4K Image: Older Versions / Tests:
Hey everyone! Here is my recent project on an Orc warrior I have been working on. Any critics or feedback is much helpful and appreciated. Had alot of fun with this project, and continuing to improve my skills with characters. Hope you guys enjoy!
Hi guys! I'm working on this orc in my spare time for the purpose of growing my portfolio and improving my skills, so I thought it would be cool to post its development. I've taken as reference the Grassetti's and Zabala's works among others. The idea is to make a "slave" instead of the traditional orc, that's why he's…
I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up. This is what I want my model to be like,…