Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
Those node-things pretty much look like abacadabra to me, I am quite comfortable using max' material editor. Can anyone explain me the node-hype that seems to happen with all material editors nowadays? Why is it so good?
Hello I have made a list of events coming up over the next month and I thought you might like the dates for your diary. Please post any you know about. -------------------------------------------------------------------------------------------------------------------------------------------------------- (June 11)…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Hey Polycount! I've spent quite a bit of time on the site (it's my homepage :) ) and I figured it's about time I posted some work! I decided to make an old coke vending machine because it's such an icon in American history and it would give me the chance to really push my texture work. Any crits are welcome (and…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
Hello. I am a member of a source mod and we are seeking several artists for several positions. For a quick look / overall info about the mod, please check here DEAD 6 . My duties on the mod include creating nearly anything in 3D (aside from character, maps, and buildings), UV mapping, and animating. Allow me to give you a…
Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…
That cone should be a perfect circle. Why not just extrude a cylinder into a cone instead of using quad draw? You can totally avoid the triangle that's at the base doing that, bruh. The base is missing the rubber feet protruding out. Can you post your high poly WITHOUT the wireframe so we can see what it exactly looks like…