Latest shots Original post ============= Hi guys. I started this scene 2 weeks ago, and it’s my first purely art focused project. The idea behind the scene is that it’s some kind of remote, off planet mining area, and what you’re seeing in the images is the residential complex for the staff and families. So there will be…
This was for a class assignment, where we had to caricature a famous person. My natural choice was, of course, Richard Nixon. Only had a little over a week (on top of other classes) to get this done, so couldn't finish off the plinth. Was a lot of fun. Low res stuff rendered in UDK. Oh, and the mouth has weird topology…
Ok this is my first go around with UDK (Also a bit embarrassed to ask such a simple question). So far I've been doing good by setting goals and then researching how to accomplish those goals. It's a slow but crucial learning process. I really want to have a specific look to the scene I'm making, and I achieved something…
Hello all. Im toying around with a character of my own in udk for ios. have my own skeleton and animation set. I have also made some buttons of my own and set them up in kismet. I have it all working with idle animation and run cycle when moving the character but i would like to be able to toggle betweene two different…
Hi all. I'm trying to rig an aircraft in Maya for export to UDK. I have one root joint around the top center of the aircraft, and then a joint for each control surface. Each control surface is a sub-object. At each control surface, I have a locator set and aligned to the rotation axis of the hinge line; so if I rotate the…
OK, so I was reading about WWI and various memorials created throughout the world to honor the soldiers and families that were effected by the war. So I was inspired to draw up some concept art for what I had envisioning in my head. From there I decided I want to make it in 3ds Max, then import it into the UDK. Here's what…
Hi I'm a 3D artist, recently graduated from university, and I'm looking for concepts and projects to help develop my skills, fill out my portfolio and to get my name out there. If anyone has need of an Environment artist or prop artist, or if they are just a concept artist and are looking for someone to model their…
I'm sure this is the right part of the forums to ask; Recently I started taking interest in animating again, but i'm not sure what to use as there's a new rig type on the block and i wanted to know anyone's experiences with it. I'm used to standard Bipeds and Bone systems so this CAT thing is new too me. Video link of Cat…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
From what I know about normal maps and baking 64 padding is the normal amount used. Im running into issues with details bleeding over onto other uvs. The only fix I can think of is to really space out the uvs but that seems illogical as it would have to be drastic to avoid this bleeding. If I use 4-8 I dont get this bleed…