hah, after seeing this i've been doing some internet research =) . There apparently was realtime 3d editing already in 1959 "General Motors and IBM start developing the "DAC-1" system (Design Augmented by Computers). This system was presented in the Computer Detroit conference of 1964, and allowed a user to input a 3D…
Maya online docs link if yer not comfortable with editing the maya env text file you can create and edit an XBMLANGPATH from yer system control panel. system > advanced system settings > click environment variables button if XBMLANGPATH doesn't already exist click "new" and add it. Then add yer directories. ( seperate any…
First off let say this, I've been using film and digital SLRs for about the same time(which is not long, and i am no expert) however, I feel this gives me a pretty balanced perspective on the pros/cons. I buy/sell film equipment on ebay in my spare time, so i've been forced to do quite a bit of research on various camera…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…
UDK May update has landed. Hit the flip for the deets. You can get the update at the normal place; the official UDK website or more specifically the May update page as well. Not the largest update, but there's at least one feature I could use personally in my day job. Below is a cut and paste for the newsletter update for…
mirror localX has a memmory leak in 2013... use mirror X instead... the leak is not allways present... and if your model is really high poly mud is also using system ram during painting... mud is swapping ram from GPU to system all the time.. have you turned on the gigatexel engine..? its on by default.... the giga texel…
A lot of games use speedtree or something similar. However I'm not a big fan of speedtree. It tends to make these bland, polygonal looking, trees. Most tree generation systems in games aren't really complex enough to truly capture the character of a tree. There was a really good CG tree in the movie "what dreams may come"…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…