Ok so I tried baking from Maya both with Maya and Mental Ray to a TGA, but I had the same result. The Maya bake unfortunately didn't create a noisy stepped gradient to sorta hide it like Xoliul was saying. So I've decided to just paint the neutral normal map value on the side of the car so there just isn't a gradient.…
Your first step should be to ditch the red wax shader in favour of one of of the neutral grey shaders. The Fast Shader is generally a good option. It'll make it far easier for us to see what you've done there and likewise easier for you to work on. From there's I'd recommend grabbing yourself some nice clear photo…
Haha thanks alot bro! I guess it's because I spent alot of time practicing 3ds max and learning new modelling techniques. I honestly been saying that for the last month while working on this project. It's like that do all these creases on the car body making it difficult for us artists to replicate in 3D :neutral: Anyway…
My site is a mess and when I redo/update it, rendering is the way to go. With a nice simple 3 point light set up and neutral background gradient that is consistent for all models. Nice and dramatic but not over the top. I also suggest mixing it with construction shots of a black wire overlay on a textured model, which can…
Using an old octopus mesh I made for last year's DW3 I just played around with some techniques and shapes. Mostly just me unwinding. I'm also thinking I might start playing with making my own Matcaps in Zbrush as of yet I haven't found a great sculpting material. I like the green because of the dark accents in creases but…
Well, one big crit on the topology, is how the eyes are just intersecting objects. If you're planning to make the mouth open wide enough to show those teeth you have in a previous post, the textures on those large head planes is going to STRETCH, and ruin any alignment you may have had with the eyes in this neutral pose.…
something like Max Payne 2 is a good example of what you can do with careful vert colouring. As long as you can tesselate your polys to a high degree (important), it's an excellent way of seating props against floors and walls and stopping that "floating" effect, and defining shape in surfaces that might otherwise appear…
I said conventional air power. Nuclear weapons are not conventional - they've been used only twice in history. They're also not restricted to strategic air command. You could as well say that half our navy can destroy China, through submarine launched nuclear payloads. Even taking that into account, there's no certainty…
Hi, I couldn't start texturing because when uploading my mesh (obj with triangles) and uploading the Material ID, no menu or links or anything is allowing me to assign any material to a specific colour, see attached image. Mesh has been prepared in 3dMax with different ID groups and different colours, and Photoshop version…
Hi! Please need help with this workflow? how do i sculpt Fur and it is the right choise if the final production ask for the model to be animated, lip sinc and stuff... my common sence tell me that sculpting it will be a waist of time becouse when it will star talking or extremely moving, all the displacemente data will…