RoosterMAP put together a video tutorial together that goes over creating broken concrete. Its well worth checking out So some of you guys already know this but for those that don't it can be an incredibly fast and flexible way to kick off a high poly model. This method translates pretty well to just about any other app…
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
Hello, I wanted to know if you apply for an AAA Studio for example Ubisoft if its a plus if you already created Games on your own (Indie Game) i would be happy if someone would answer that
I'm gonna create a small abandoned station environment for some practice. Critiques are welcome as I work. I will mostly be working off of this Abandoned Station Photobash by sandara on deviantART with some small creative tweaks, but I will mostly be trying to keep to the original concept. I will be using Maya for the…
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
Here’s a Painted Brick Walls created with Quixel Mixer and only using Mask. No Megascans used for this texture. I would really like to have some feedback to improve my skills.
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
Slick, reflective and smooth AF black. Brushed silver metal, And teal car metal. I've never really USED this program (Substance Designer) before, but would these materials be considered relatively easy to make? And if so how would I go about creating them? Second question is how well I'd be able to transfer the material…