"To apply the normal map for each of the 6 objects making up the fish means I have to load the same normal map 6 times?" With 1 texture set, you should only have to insert your imported Normal Map once. Your 6 objects should be using the same material / texture set. This is defined by your mesh's material IDs, within your…
Hey guys, this is my first piece that I am really proud of and I spent a lot of time on even though I was sick. It was an assignment for my Materials & Lighting class at school, I managed to meet the deadline at the last second. :poly121: This scene was modeled and rendered in Maya 2012 with mental ray. The assignment was…
Ok so my uv skills have improved a lot and i have approx 1 tb of quixel 2.0 videos tutorials. My main focus is on ddo for the painter. I have a one main video I'll be using to guide me through basic exporting of maya mesh parts, assigning color map IDs, etc. I'll post a link when I find it again.. I thought I'd start with…
Hello all, I'm doing some personal environment work using the UT3 editor, and I'm trying to import a .ase file that has multiple materials assigned to it. My ASE Export options are set the same way they are on my work computer. This is supposed to work flawlessly, and for most of today it did, and then the exporter…
I completed working on a custom model of a bridge today in 3ds max and added the texture to the model. For some reason the uvw coordinates got messed up. So in the material editor i changed the U coordinate to 180 which properly aligned the texture to the model. I thought that would be the end of the issue. However, after…
Hi, I am using Photoshop CC 2015, after editing a mask I constantly get an error about "this functionality may not be available in this version of Photoshop" when Ddo tries to create the mask. Another problem occurring is that the C SHIFT CLICK to assign smart materials to a certain color id does not seem to work properly,…
Yo all polycountians! I have a problem with max that annoys me a lot. The "repeat last command"-command isn't working right. When I press the assigned key it deletes instead of doing the last command I used (for example bridge between two edges...) So my first guess was that some delete command is assigned to the same key…
One other question with materials: I have a character with his pants, for everything it's just one single object skinned and animated. I need to have 2 materials though, one for the body and one for the pants. So here's what I did when I exported in fbx for unity: I had the character with the lambert1 already assigned on…
Cool. Do you have transparency on the sight? And if so is it all one mesh? I had troubles assigning the glass rvmat (which was a 2 part rvmat) to certain polygons—it would appear correctly set up in the editor, but in buldozer ALL polygons used the glass rvmat, rather than just those I selected and assigned it to. You…
I'll assume you use 3ds max. Yes you can. Look into skin utilities. You'll find two buttons: "Extract skin data to mesh" and "Import skin data from mesh". The first one makes a mesh object that stores your weights. The other you use after selecting that mesh object and the object you want to transfer weights to (same obj…