Sup. For example i've got wall in blockout stage that 11.312 m width. Should i round up it? Or what? Or just use snap to grid when i make blockout? Or i just need to make simple placeholder modular wall asset? And in general which size to use, or how to choose size of modular pieces?
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Cool, nice to see you back into it and kicking off with the basics! It looks like its helped quite a bit. NICE! I really like it. It's harder than it seems isn't it heh. I'd call this good practice but not really something you should toss in a reel. - The wheel rotates oddly at some points, there are scripts and math that…
So I have finally decided that I have to migrate to 3DS, for obvious reasons. I believe 3DS is quite easy to comprehend, although there are some tools that I am seriously missing in 3DS, and I was wondering if you guys could maybe help me. In C4D there is a loop selection tool (shortcut U-L), which is fantastic and selects…
wires for the computers can indeed be modeled out as splines with some sort of sweeping/lofting on them. You can always just decrease the amount of edge loops on it to optimize it so there are not too many triangles in places where it doesn't need them, although I'd still keep the forms relatively curvey. If you wanted…
If you are going to be modeling a rusty car, I would use normal maps, only for a clean car would I suggest relying on polygons. You could probably get away with mirroring the right and left sides, but keeping the bumpers, hood, and roof unique.
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Hello guys, I've recently changed my UI overlay and ever since i did this, i began to notice a change in the behaviour of my brushes. The size of my brush is being affected by my camera position. So the 'circle' of my brush is always staying the same size. If i zoom in on my model, the brush will become huge since the size…
Been all morning trying to figure this one out. I have these lines to let me hide faces/objects: if Ribbon_Modeling.isFaceMode() then macros.run "Editable Polygon Object" "EPoly_Hide" else actionMan.executeAction 0 "223" -- Tools: Hide Selection And it works great, except for when i want to hide faces from multiple objects…
Hey Everyone, i'm currently working on a program that has a lot of high res meshes and my average fbx size is about 10mb, this is a bit of a problem since i'm going to be streaming the content via webplayer. Before i move onto using any kind of compression or asset packs i was wondering if anyone had some ideas about how i…