After retopo re-sculpt and quick texture you can see a quick preview! Any suggestions would be awesome, please bare with me if it takes a while to finish because I am 13 and school, so yeah.
Hi, We are actively looking for experienced/amazing: * Weapons/ViewModel Artists * Character Artists Both of these positions are to work primarily on Rust!! Check out our Jobs page: http://www.facepunchstudios.com/jobs/ If you're interested feel free to email me direct: scottdavidson@facepunchstudios.com If you have any…
So this thread is being start for my own solo project, but anyone else from the Ai LA Demo classes are more than welcome to post in here as well. I'm going to be making the environment from this concept and importing it into Unreal 3. A block out will be coming in a couple of hours with temp lighting as well
Good god those tits. Parts of the model are looking good, but I'm sorry, those are not what breasts look like in any situation. They literally look like ballons taped to her chest. Before you start sculpting cheese-cakey stuff, you should look at actual references of the female body especially breasts! In your latest…
Wha?? Am I in the minority in thinking the character looks great!? I especially like her hair. It immediately gave off 70's Farrah Fawcett vibes, which would fit into the era of the original trilogy, but still looks modern and fresh. Don't know if that was intentional on their part, but felt like a cool design detail to…
Hi, I am Alexey Sadouski. Here are my works Krupp-Steyr Waffentrager Created under the guidance of our historical consultants Vadim Belavskij. Almost all before-texturing work was Igor Koshtey. My part was texturing. ИСУ-122С Created under the guidance of our historical consultants Igor Gavina. Almost all before-texturing…
Going to also offer my opinions. Personally, I think the bathroom is a fine piece to do as long as it's done with high quality. That should apply to every scene you do anyways. How far can you go with a bathroom some may ask? Well, have you seen that Paris arch vis that got posted recently? That whole project, including…
So how will Mega scan work? I have noticed a disabled megascan icon next to the DDO icon in the Quixel suite. Is this where we will open megscan? Will it be integrated with DDO so the megascans turn up as smart materials? How does the megascan interface look like?, screen shots? Looking forward to the beta.