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Samuel L jackson WIP part 2

Hellfang132
polycounter lvl 3
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Hellfang132 polycounter lvl 3
10293813_864826423531448_4796976860744468513_o.jpg

After retopo re-sculpt and quick texture you can see a quick preview! Any suggestions would be awesome, please bare with me if it takes a while to finish because I am 13 and school, so yeah.

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  • ClusterOne
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    ClusterOne polycounter lvl 4
    It looks really good. I'm assuming that texture is a projected image of Samuel Jackson. Its hard to give a good crit with so little information though--a single diagonal pose doesn't show much. Can you show the side and front views, preferably without the texture? Then I could definitely give a much better crit. A picture of your model with flat lighting + texture would also help.

    Regardless, for a 13 year old, you're off to a flying start. Stick with it and you are going to be amazing.
  • Hellfang132
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    Hellfang132 polycounter lvl 3
    10269328_864854460195311_5347812432795379491_o.jpg

    10257288_864854430195314_5757837821255012442_o.jpg

    Samuel L jackson without textures! The back of his head didn't really get detailed because I was a a bit lazy with it.
    It was sculpted in zbrush, retopologized in 3D-coat then re-sculpted in Zbrush, its still not close to done but its getting there.
    I need help with sculpting the eyes I always struggle making them! The part on the top of the eye that folds and the wrinkles on the bottom... If any one has a tutorial I could watch that would be awesome.
  • ClusterOne
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    ClusterOne polycounter lvl 4
    From the proportions of the face its pretty clear you referenced a single image very closely (too close, if I might say so myself). It's important to realize that images are distorted by FoV and the angle from which they are taken. If you try to reference them closely, you're model will only look correct from the angle you referenced--for example the front looks good, while the side profile looks unconvincing. Always cross-reference when you are doing a likeliness. The more images you have to reference, the better chance you can get the correct shapes down. Rarely ever will you find perfect side or front shots, so you'll always be extrapolating some information.
  • Hellfang132
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    Hellfang132 polycounter lvl 3
    Thanks! I have to remember that, but one last question should I go and fix this?

    iron-man-2-samuel-l-jackson-robert-downey-jr-slice.jpg

    here is the only reference I could get that wasn't 3/4 view I just found it now does it have to much FOV?
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