Sorry for the vague title, I wasn't sure what to call it, not really sure I've explained very well. Basically I want to have a parameter on the top level of a substance (accessible in engine) that lets you choose what material a part of an object is made from. So you would select plastic/wood/metal and it changes. I'm…
if this model is for "realtime" use id highly dicourage you to use 2 different materials becasue it will splt your model into 2 or more drawcalls and if this character casts or recieved dynamic shadowso r appears in reflections/refractions the negative performance impact will multiply significantly ! you rather should just…
For a simulation project need to create an accurate library of materials based on a specific building, that can later re-used and modified for later usage. Testing the photogrammetry path I find difficult and not scalable to just edit the taken photos to generated what needed. So was thinking if make sense to just use the…
Hello, So I'm starting to make a library of tileable materials and would like some critiques. I also want them to be dynamic as well. I'm open to suggestions as to what materials you all would like to see along with what type of dynamic properties/parameters come with them. Cheers and thanks
one more lightmapping thread ? yes ! B) I'm looking to have lightmaps on the Unlit material type.. I read on the UE forums that's a custom material type to compile.. Not sure how to get there. Any resource or knowledge to share? thanks!
Documentation of Bump Offset function: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/BumpOffset/ Documentation of Material Nodes: https://docs.unrealengine.com/4.26/en-US/Resources/ContentExamples/MaterialNodes/ Normal takes normal map input! To get a normal map either convert your heightmap…
Is it possible to export an animation and strip out namespace at same time? Or otherwise, remove namespace from materials only? Reason is this messes up material name matching in software I export too, but I need to use that namespace reference while working in maya. Alternative is I just have to rename all my materials.…
Hey guys! these are some smart materials I created and used in my project "Taqueria Jalisco". They are a few materials but they might help. Hope you like it. https://gumroad.com/l/brusm1