That's right, all five of you! Next week there is an event at my school that is being held. Here's some info- Join technology industry experts on campus for presentations and conversations. It's a great event to get insiders' views on opportunities and breakthroughs in network security, game development, digital animation…
Hey everyone, I just baked a normal map using substance, for my Rolleiflex camera model. I used a cage when baking the normal map, I've never made a cage for substance before, i just named every part of the cage the same as the part its caging with an "_cage" suffix and exported it as an FBX. Anyway I'm pretty happy with…
Just an explorations that I've done by hand painting all the maps including the normals to make these stylized floors in UE5. More info here: https://www.artstation.com/artwork/L42Yqr
Not sure if I'll be able to post, I just registered to get involved in this discussion so here goes... I've put this discussion in my favourites as I keep checking back to see whats new, and I am really amazed by everyones input so far...its been very helpful to my work on my masters which I'm currently doing, and is a…
I just wanted to add that Malcom's fix worked for me as well. There were some hiccups with the catalyst installer giving some errors (couldn't find inf. file was one), but after going through it a couple more times and actually not using safe mode (don't know if that matters)my UV editor in 2012 is running the way it…
Hey, I just finished my "Urban Warfare" environment. I have been working on and off for over 16 weeks. It was a lot of fun, but now its time to wrap it up! Artstation: https://www.artstation.com/artwork/3Gyxo https://youtu.be/6-sueN_MsV4 Because this environment is so large, I made custom LOD's for quite a few props to…
The idea at least for what i would do with this is make a imm brush and uv that BEFORE making it an imm brush (i haven't tested this) then making the hair and having already made the "topology" (low) you wouldn't have to worry about doing it after the fact, like you are in now. Having suddivided the uv'd low, gives you…
@Ambarawaa20 Hey, welcome to Polycount. Just noticed this thread got bumped, so I updated my response above in case you or anyone else is still checking for info on UDIM's. They're fairly standard now, much more so then they were 4 years ago when this thread was created.
In my experience this method works only for very limited and rare kind of photos where color info basically match height info. So I stopped using it long ago since crazybump . Under tangent light angle such materials instantly reveal its fake nature and gets kind of eye catchy. Still would be interested if it would be some…
@notman if you don't mind me asking, have you tried browsing polycount for a good period of time on your mobile pre and post change? the experience has gotten worse. Before I had to zoom around but had all the information from a desktop experience - you actually lose critical information on a mobile view. Little to no text…