Nope. Last UE that allowed you to cut single quads out from terrain was UE 2.5. In UE 3 terrain it depended on the max tessellation level, meaning if you used agressive lodding on terrain you could only cut gigantic chunks away. Now you can cut single quads from landscape.
Guys, I think you should also bear in mind that this is the Unreal 2.5 engine. Meaning that the lighting tends to be extreme, saturating the texture and producing some off key shadows around the model. Actually, many of the faces are desaturated just to compensate. I agree however the eyes need to be less polygonal and…
Hello everybody! :) Together with my team, after 2.5 years of development, we created Polydust - the first 3D polygon modeling for iPad. I am asking for opinions what did you think about that? https://www.youtube.com/watch?v=lpyTSxYBnLU here you can get free 3d models: https://www.polydust.com/free-3d-models/
hey polycounters! i have lurked hear long enough i figure its about time to start a sketch book. hopefully it will be good motivation to keep working I just finished texturing this guy.. still have to pose him out hes based on this design by creature box and i also wanted to throw up a speed sculpt i did yesterday.. ~2.5…
Hey guys, whats the best way to break up a blueprint to use as a guide in max, here is the image: http://www.the-blueprints.com/index.php?blueprints/cars/datsun/225/view/datsun_160_j_violet_a_10/ i thought acuracy wouldnt matter so i just chopped it into 4 un even images....needless to say fail. unless theres options in…
Hey all, The last few days I have tried several tiling texture methods and in the end I preferred the method of using actual geometry bakes in Max over the more common methods inside Zbrush (2.5 Canvas, wrapmode method). However, I just cannot get rid of this seam in my texture and it is driving me against the wall.
So, I'm trying to make a tileable alpha in zbrush using the method wear you get a snap shot from the 2.5 canvas. The thing is when I go to use the 'tilde' key (~) to move the canvas about so i can fill in the gaps it doesn't let me. Anybody know what could be wrong or if anyone has experienced this. It's so frustrating :|
When polys start stretching, I ctrl drag on my canvas to remesh my dynamesh. I have about 2.5 million polys in my sculpt right now and when I remesh it takes about 3 minutes to remesh. Is this normal or am I doing something wrong? How can I improve this? Worried newbie here..
ok just to clear this up you're wrong / highly optimistic here's some numbers at runtime... a 4k texture set will use 60-80mb a 8k texture set will use 240-320 mb a 16k texture set will use 960-1280mb Since the new fanciest xbox only has about 11gb of GPU memory you're not getting 16k maps in your console games this…
I'm not sure those iterations can't be done by the CPU or RAM? B Because I uploaded the model just for testing, and I hadn't even started the paint. Here the image on a big scene. Also here, 1.00 minute of render, and the usage of GPU is 0% . But we have 246 iteration calcolated in 1.00 minute. Is impossible because the…