@ GE, sent you a pm, sorry I didn't get to you sooner! Hello guys! Just wanted to keep everyone up to date. I am now booked for the next 3 - 4 months. I am looking to connect for larger projects which are starting their development timelines around late July to early August. Here is my latest work expect a lot more stuff…
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
You could look for web based node editors. Like this one for WebGL shaders https://nme.babylonjs.com/#UPFJUT#2 It's a bit difficult to use on a small device though, so you should try forcing your browser into desktop mode, to override mobile layout limits.
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Nice that there are DVD's now. :) Less slogging through Nvidia tech docs and MSDN and taking apart other peoples code to find what actually works. Also the packages here don't seem to show anything in my version of UDK, what release are you gents up to? Further: I built up a functional oren-nayar model. And I learned to be…
So now I am a bit confused...What custom Per-Pixel Reflection map node are you reffing too? Is this something that you wrote in HLSL? Can you try and explain what your end result is and maybe we can come up with a solution / work around.
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…