Ryse Moss Tutorial Hi, I'm Patrick Gladys - Environment Artist at Crytek in Frankfurt/Germany. In this tutorial I will show you how to create moss the way we did it in Ryse. Some people might think we used a shader for that, but in fact it was an old school trick we used on this to create the effect of a nice fluffy…
We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
Welcome to making of "Town square" map in UDK Introduction: Hi , here i wanna share with you lots of experiences during making this scene named "Town Square" . this is the scene I've done as visual target to start a new project and in this case i should define a process to make an environment fast , instancable and organic…
animation is popular as always on polycount ;) cool reel. it has more animations that I'd prolly have in my reel, rather than animations that companies "want" to see, at least if I am to believe the people that have told me to put more runs and walks in my reels. fuck those people ;P don't know how much one can crit on…
Hi, I have time today so I decided to write something what could help you to make ddo better. I used ddo for a couple of days so I got some experience and find out a few bugs ect. That was my project in early stage: Problems: -import of .obj: -viewer is unable to view more that 10 000 triangles? My model had 36 000 and I…
Good work so far. The armor is looking the most polished. Some of the UV mapping is a bit sloppy and could be cleaned up to help present the texture better. Could you post the texture flats so we can see the unwrap job? The face could use quite a bit of work and it is where I will center my crits: Hair: - Much to yellow…
Hey Hai, I think I can help give you some direction. My advice will for if you want to pursue games as that's what I'm more familiar with. Film might have other requirements. Technically for game art, you do not need to go to school. In fact I would say based on your skill alone I think you're in a very good spot that…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…
Thanks for the positive words everyone, super stoked!!! Shiniku * Hamtoilet: Scudz and SA_22 are both providing you with some help on your question about the AO - they have it spot on. Regarding UVW islands, is really a case of deciding whats going to give you the best result in the end. With organic shapes and pieces,…