Looks like a great start! Im no anatomy expert but i think the hips/butt/top of leg are to big. Have you got some reference or concept your going off? Could really help us crit :) Keep it up!
hey very nice work so far ! u might just re pose ur character a bit to make him look more stronger ! here is just a ref that might help u ! this character uses almost same anatomy !
sure thing, cheers for input fwiw, his hands were intended to be overlarge as in his morrowind appearance. any advice on keeping the overlarge hands without it looking wrong? some of the other anatomy (like around his neck) is also exaggerated
Been cramming anatomy the past week. I feel like an idiot with what I was saying before and all the time I wasted on the wrong things. Did a few busts last couple days taking from what I've learned.
The thing is its not very obvious that you meant to have the skewed proportions from the 80s toys/cartoons. It just looks like you don't understand anatomy. You're going for a realistic looking muscley guy but with incorrect proportions, and it looks weird
QOP shirt deisgn for TI sketch, put here to let people check in case got anything wrong on anatomy then i can change it before finalize since i quite weak in those XD faceless void dakimakura WIP
Well i'd say your mom had a cool idea lol Yeah that bust gonna need some tweaks on the proportions. He looks really flat for now. But you did not work on the anatomy yet so I guess that's why.
update to the anatomy quick refrence board to show what im roughly going for and an update on how he looks dressed all clthes are only at subd 3 detail there is a lot more work to be done on them :) all crit welcome x
I liked the idea of more darker silhouette against the bright moon! I think I'll try this. I'll think of the anatomy of his chest too. Thanks a lot for your constructive critique. It helps me a lot on these stages of art :smile:
I really like your sculpt, but I think the anatomy is a little of. The legs are really long and thin compared to the rest. Also you have not much topology in the joints, so it would get hard to animate the character (if you want to do it).