@NoisyChain That topology in the pic you show here isn't round originally. That's just a subdivided mesh with the original cage topology shown on it. In fact that head is modeled with the old-fashioned box modeling techniques which isn't practical on organic models nowadays. "In the end, what matters is what it looks,…
It's good that you don't feel too bad about the rejection. From what I can tell you seem to have put a good portion of work into this art test, what you need is more experience in what makes a character work like material definition, material shapes and anatomy. The wrinkles on the pants of the character for example don't…
If you want to model characters, it would be very beneficial for you to learn to draw. There are fundamental rules used in drawing that also apply equally in modeling. Proportion and anatomy is probably the most important thing to learn in drawing that is just as important in modeling. When you learn to draw well, your…
I know your going to cover up the anatomy with stuff but I would go over it again. I see some imaginary rob leifeld muscels in there, most noticeable; the 10 pack abs and double lats. lets just say this, the onely acceptable area is the kneck head and chest. When studying anatomy pay the closest attention to insertions and…
So I searched "rocks" in the forum, and found a couple of threads of rock techniques. Combining Neox's method from this thread... http://boards.polycount.net/showthread.php?t=50160&highlight=rock and the link from Adam's thread to ZBCentral... http://www.zbrushcentral.com/zbc/sho...d.php?t=059678 and got this I think it's…
I think guys r right, you lost everything here. Dont hook up on the "next gen" or "now gen" graphics words. All its obvious here that you lost shape and anatomy here, moving too fast into texturing not finishing model in zb, its not just for details (wrinckles and such small things) but shape and anatomy. No body shape No…
Hey Bcos, glad you've come out of hiding. You're off to a good start, so I've got some tips for you. The first thing that will help you is to start doing some studies of realistic anatomy. Doing stylized anatomy can look great and be a lot of fun, but it has to be informed by a clear knowledge of the source material. Even…
WayForward is seeking an experienced 3D character artist for an action/platformer game on the Xbox 360, and Wii. We're looking for talented artists with a good grasp of anatomy, and the ability to work across several visual styles. Requirements:* Expert understanding of anatomy and proportions * Great texturing skills *…
Hi everyone, For this personal project I chose to sculpt a 3d fanart "collectible" of Hyorinmaru, a character in the Bleach anime, to improve my skills in modeling/sculpting and have a better understanding on anime/stylized anatomy and sculpt. C&C are always welcome and if you have any questions I'd be glad to answer as…
Hi everyone Id like to show you guys a wip im working on, trying to improve my sculpting skills and anatomy knowledge. So basically i'm modeling the full female body while studying anatomy, so im starting with the head. Please let me know what you think and any feedback is very welcome. Only one thing to note i that i…