Figured I'd jump in this action after finishing up at an art institute late last year here in Aus. It's also a hobby of mine to discuss whine about them. Sorry about the inevitable wall of text, I'm quite bored at the moment. But to answer your question according to my unqualified opinion. Easily, it doesn't matter As Teri…
Hey everyone, it's been like a year since I posted. I’ll try to keep the introduction short. I am sorry for the long read below, just a scared young adult. Title explains the current situation. 3 months out of a university with a Bachelors in Computer Game Design in the states. Struggling to find employment, job…
I spent all weekend doing the retopology of the pilot. It's my first time in years (and second time overall) doing topology for a full figure. It turns out that 3ds Max does in fact have pretty good topology tools that I didn't know about - they're hidden in another part of the interface. I made a few errors during this…
Might try and come back to write out a more fleshed out post later but some quick pointers first * Your portfolio link is wrong. You only want the 'sethusher1.wordpress.com' bit! and include it in this post, sorry. Your skill level and approach is relevant. * But unfortunately, also, your website is kind of a pain to…
Feng Zhu's stuff is awesome, and ctrl+paint also is badass, great suggestions! If you're just getting into 2D here's what I'd recommend, don't take this as gospel but it's what I've found helpful: 1. Learn perspective - I don't have any really great resources for learning this but this one seems OK from what I've skimmed:…
people tell you that your textures are too muddy because they are. no ammount of fancy shaders will fix that. infact your use of every map in that model are poorly used. Don't take this as me dissing you, because all i'm doing is hoping to motivate you to push yourself. The Model: the model can use a lot of love, its very…
First of all, cool model, love the style. What is it planned for? Onto the crits: The density of polygons is really erratic, for example there are more polygons in the lower lip than there are in the rest of the head. The entire bottom lip could be defined just as well with extremely less polygons, and could probably have…
First about your renders... Those see-through wire frames are very hard to read. A screen grab (PrintScreen) of the viewport would be better. Also, try not to render on white as it is making everything look darker than it actually is. A mid-grey is usually a good choice. The poly distribution looks uneven. There are spots…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
1. Since you looked at the Ultimate Career Guide already, I'd assume you'd know that there's a variety of tutorial/resources at your disposal. I'd recommend Raf Grassetti's anatomy set if you're looking to focus more on character sculpting and zbrush in general: https://gumroad.com/grassetti Outside of that, it would do…