Hey everyone, it's been like a year since I posted. I’ll try to keep the introduction short. I am sorry for the long read below, just a scared young adult. Title explains the current situation. 3 months out of a university with a Bachelors in Computer Game Design in the states. Struggling to find employment, job applications are starting to get in the 40+ range.
As a recent graduate things are daunting. I am sure many others feel and have felt this way and it's not necessarily unique. Though one thing is, I feel my years at university didn’t prepare me for borderline anything real world as I had thought they would. I wasn’t really taught any industry standard tools such as Maya, Substance or Zbrush or any techniques really. In addition the program was not really funded or prepared for the game industry either. Almost all of my peers who came from the same program share the sentiment with me which validates to me that it was not a solo/out of ordinary experience.
We were taught the absolute basics of 3DS Max and I mean so tip of the iceberg we actually weren’t even taught how to render out things in our scene, only textured in photoshop, only learned how to biped rig, hell, I didn’t even know what the sculpting to retopo pipeline was until I was a senior, and it wasn’t ever taught there I learned it outside of university. Essentially I wasn’t taught enough to use it in a very professional capacity. Seeing how poor quality the program actually was and how very little up to date tutorials there were on the internet for 3DS Max, this made me abandon the software my junior year and I forced myself to learn blender which I don’t regret. Ever since then the quality of my work has objectively gone up and I’ve actually grown to love blender as a 3D program, but I know even now my artwork is still not good enough and not game industry standard. And I feel that blender isn’t really accepted in the industry either.
I practice everyday to get better, but to get to the point of the post I wanted to ask some questions and just see if anybody who's been in these shoes could provide any guidance.
I feel I am fighting an uphill battle when it comes to trying to secure a job within this career path as It feels like I am so behind my peers. I have been so scared of job security that I started branching out into things like 3D arch viz and other forms of 3D modeling in hopes of securing a job but I think my true passion lies within the creation of game assets like characters.
If I write anymore I doubt people would read it, so I’ll try and just leave this here. I know that as an artist I will grow as the years go on. I have a lot of learning to do and will continue to do so throughout my life. I hope this doesn't come across as just jaded complaining, despite the negative tone of this, I am quite hopeful. I love 3D, it's challenging and makes me happy. I want to excel in this field and hope that will resonate with someone. I appreciate anyone who took the time to read this and would appreciate any guidance people have to offer. Thank you
If anyone cares my portfolio will be : https://www.artstation.com/sethusher
Currently shooting for an internship with riot so there is some league stuff coming in, it's a longshot but I won’t know unless I try.