It's been a long time since I gave back to this community ( the last time I was really here was waaaay before we had an animation section!). In all that time I've progressed technically, in my day to day jobs I've been needing to create quick and simple hybrid rigs that could be humanoid, quadrupeds or just straight up…
We'll since it looks like taunts are a thing, I'm going to go ahead and make a thread for us animators to share our rigs for others to download and experiment with. Hopefully other animators share their rigs as well! I also believe these could also be great for helping in making promotional artwork, cheers! If you would…
sorry for a bad English. After using unlock skeleton defenition(watch the pictures) my character twisting his arms. I dont really dont know what to do, help me pls( (I am add rig to fingers to my body rig, in the procces encountered an error during execution)
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
has anyone seen what the recent trend is in japanese RPGs? Look at the release lists for 360, ps3, wii and DS... I'd say a good 80% of all RPGs has gone to the DS because which games do most oldschool gamers enjoy most? FF6 or FF12? Let's leave remakes out of this equation. The JP game market doesn't care about poly…
Hey everybody. I' m trying to rig my first character. This is what he looks like: http://imgur.com/6xqpAJj I've been looking at youtube and the rigs there seem to be too complex for a character this simple. Does anyone have a good free tutorial on rigging for a simple character?
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
Idea: -Player can build their own mesh/monster out of blocks. -These blocks will form a monster of the players creation in various silhouettes. (crossy road example below) think like this, but even more variety, like non huminoid non quadraped creations. Squid, or dragon or random many limbed creatures as well. -I want to…
Yeah I'm still very curious about the jpg. I know in photoshop for web development, a PNG is usually preferred, they are lossless, and they support alpha channel. JPG are obviously great when you don't need transparency, and you can find a sweet spot by balancing jpg quality / file size. But I've noticed that as jpg…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…