Hi everyone. My name is Julien, i started working on this Racing game 2 years ago now. I am very close to release the game on iOS and Android (About 75% of the game is done). Here is the website of the game : http://www.redline-e.com/ The game already downloadable for PC and MAC and i have a very good feedback from users.…
A lot of the big-name animation packages now feature cloth animation support, even on animated characters. Do keep in mind that most in-game cloth support is going to require some level of programming, as most current game engines are not built to take advantage of it. If you aren't working on your own game engine, or…
How many times can they restate the same thing in one article? [ QUOTE ] "bla bla bla solidify bla bla bla casual games bla bla bla Everyone at Ritual will leave bla bla bla we will be saddled with a mountain of debt bla bla bla one of the dumbest moves we could have made bla bla bla [/ QUOTE ] Sounds like someone just…
Okay this is kinda obscure but... There was a game being developed in Seattle sometime around 1998. It was a an unreal tech game even though the tech wasn't out yet. This game was canceled. I can't remeber the name of it though. Does anyone know? -R
Top-quality game art production service in China BlackBow Software Co.Ltd, is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with…
Bugs [1] Portrait view isn't focused on the head * Noticed: 19th June patch * Affected heroes: All ? * Reproduce: Always visible [2] In game preview crashes on loading screen * Noticed: 19th June patch * Affected heroes: Windrunner and ? * Reproduce: Still testing. Creating a local server before trying the in game preview…
I see how that's an interesting theory, but I don't see how it's relevant or true. Industrial designers need to model things that Game Artist do not. We don't often have to model inner workings of functional mechanics. Even if we did, I believe it would be easier with polygons anyways. Its literally the exact same things…
Hello Everyone ! PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW. Abominatus Games is team made up of 16 people. After almost 2 years of teamwork we are still working on our projects. Our 2 projects are basically connected to each other of which our first(small) is the Prequel to the second(big) game. The Small Game…
Hello cant find if its me who try to do something wrong or if its a bug (according some other questions about) ?Saying i have a low poly named mesh_low & some high polys named mesh_high_01, mesh_high_02, mesh_high_03....is it ok ? or the feature is only for mesh_low_01 for mesh_high_01, then mesh_low_02 for mesh_high_02…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…