Great stuff, directly to my inspiration folder. But seriously don't anyone over at Epic make some mortal stuff or maybe the ones who did got hunted out of the office with a 3d printed high poly hammer
Need more geometry : One loop at the back to support the internal cut for the hammer channel. Two loops along the length to support both sides of the slide, you can also change the flow of these to be one continuous loop like the front on the back.
Props Man. Hehe No pun intended. My hats off to you though. After banging my head against the hammer editor all week I am exhausted with how un-intuitive that engine is. These look amazing. Keep it up.
Yeah. I did look at the p99 a bit, But imo, it has a lot less character. I liked the exposed hammer like you said, safety placement, and really all the details all over the gun were more interesting on the p22.
The wall is granite or so, nearly impossible to get a hole in even with a hammering drill , tried getting one hole and took 30 minutes of continuous insane loud drilling then i left it, and didnt care enough to get another type of curtains
Lol yeah, first thing I thought too... "Huh??" Anyways, look like you need to hammer out some artifacts there still, especially by the front most panels and where it curves ~45 degrees. Anyways, keep going man =)
@ Tobbo - Thanks! @ Alphavader - Yes you should. Everyone should it's a great way to hammer down the PBR principles. Side note if people are interested I can release the marmoset files and textures so you can get a closer look.
Thats not quite true, a typical wood for handles is ash, its extremely hard and a very common woodtype for tools like hammers and axe's, and its a very bright grain. http://www.toolspot.co.uk/product/14-ash-axe-handle?source=froogle
Very cool indeed. :) Felt sorry for the guy hammering away at 0:50 lol. I was kind of hoping to see more of the new races in the cinematic, but this is cool. The bit at the end with Stormwind actually explains some of the damage shown in game. (in the beta) :)