Thanks Aniceto, your absolutley right about the spec map its crap, definatley something that needs to be changed. Overall Im not happy with the state I submitted it in, I ended up staying up till 4am on the last day trying to put everything together and that was one of the things that got neglected due to cramming. Thanks…
I've been wondering for a while now if there was some sort of resource that compilates all kinds of contests that are going on. I often only get wind of contests once the artists are done and post it on Artstation. Does anyone know if there is something like that?
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Sorry guys for not makeing the date I had to tie up some loose ends Your objective: Make a base mesh What is a Base mesh? A Base mesh is a 3D model that covers the basic shape of something and because we are making chrarcaters we are going to make a human base mesh. It is every importent that you make this base mesh…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
The current task is to redesign/re-interpret/re-imaging a character from a fighting game, much like ploycount's own brawl contest. the character should be realistic, not stylized. I decided to cyber suit Ryu Hayabusa, From Ninja Gaiden And the dead or alive series. I'll post what's been done so far for the project shortly…
Been working on this for the last few weeks. Figured I would put together a thread of progress I also put together a small tutorial for some folks who might be interested in a bit of my process. I plan to put together a few video tutorials with audio to explain other parts of the process that might get confusing by just…
Here are my final pictures of the mech =) If any of you guys see something I should add, please do tell! =) My polycount is 34k and I have used diffuse, spec and normal texture :) It has been very fun working with this vehicle and Im ready to challenge myself for the next assignment >:) which will be an some sort of…
Decided to post some progress on this character in order to hear from your feedback, good or bad. Right now I am starting to work on the folds for the chaps and later the leather jacket :) Already did a detail pass on some of the accessories on the lower body: Here is the concept by Alexander Ovchinnikov: This is my first…