Hi Ryan! Kicks ass as usual. I have one request still! When opening a normalmap would it be possible to allow the user to pick what kind of green channel is needed? Just a single tickbox with 'invert y channel' in the Open window would do the trick, near the Common Info tab. Also in that window it would be neat to have an…
thx but that doesnt fix the problem. its kind of hard to explain. ok, when i turn of the xform gizmo u have the pointer showing x y and z. but i can only have either one axis activated or 2 to make a plane, but i cant activate all 3. im wondering if i can set it up to where i can just rotate my model around and move around…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…
Hey all, Here's the deal. I have a monster animated in maya and I did the entire animation in Y up. But I've recently learned upon importing the animation that UDK uses Z up... (wasn't paying attention to the xyz at the bottom). I just want to know if there's a relatively quick way to re-orient the mesh in maya without…
So, for all intents and purposes, lets say im rigging a turret. I want it to follow a locator. to do so i have 2 joints on top of one another (one parented under the other), the first aim constrained on the Y axis (Z is aiming) and the second constrained on the X axis. this works, but breaks and flips out after i turn…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
For me, the best tv scifi shows have been Babylon 5, Farscape, Firefly & Stargate Universe. The common link between then was that you did not know for sure that a character would make it, all of them had problems, they were essentially just flawed people like ourselves. Each of the shows I list here had some glaring flaws…
I've used 3ds Max to do this, but you have to be really careful with UV offsets or else it adds seams along the edges. Best way I found is to make a calibration cubemap, with text and names in it, in your origination app. Load it in your destination app to figure out the transforms you need to do. Then swap/flip the faces…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…