Ok just finished this bad boy last week and wanted to post this to share. If you saw my last project posting I did that asset in Substance Painter, so this time around I wanted to use DDO to see what results I get. In my opinion I fell that DDO is a better texturing program for now. Although, I do hate the fact that when…
OK this movie rocked my fucking socks. I haven't been entertained by a movie like this in a long long time. Budhist Palm and The Beast were damn cool. My favourite were the musical kung-fu guys. That entire sequence was orgasmic. "Look at those fools carrying around a coffin!"
I just got a Fujitsu Lifebook laptop, and it rocks my socks off. The screen is exceptional, one of the brightest laptop screens I've seen and the colors are incredibly sharp. Its powerful enough to do everything I want. The only drawback is that its a little heavy due to its size, 17".
Im using Zbrush. If I can figure out how to get the formations of the rocky sections brought out correctly, I can just use noise or AJ's noise brush for the actual rock. Notice how a lot of the formations look like triangles almost, I just need to get those extruded out correctly.
Looking very nice. One thing I'd suggest is making the mound that it's on a bit more unique. Right now it looks like it's just a tiny grass hill. It'd be more interesting if it had little rocky cliff drops throughout it and maybe even rock walkways like the LOTR Weathertop that lead up to the stone structure.
Both your rocks and your concrete look way too smooth. It's a common problem with ZBrush that a lot of the tools end up being really blobby/organic, and you've got to be careful to keep the harder lines. Remember, concrete has larger stones in it. Don't be afraid to make it chunky. Yours looks like it's got minor skin…
Yeah maybe just a bunch of splines, with a different noise seed each, and various thicknesses. Turn that into a texture, and use it to control the placement of rocks and sticks.
Update No.3 The environment. So the environment went through a few revisions until I settled on a process I was happy with. For various work projects, I've been exposed to the use of photogrammetry so it seemed like a great excuse to go and capture some rocks for myself. here are a few rocks, post tidy up in Zbrush i…
Quick comment on the rocks: Your texture is creating shadows that are too dark. It may be from the light sources but I believe it's that you have a rather flat rock surface with a normal mapped rock texture. Try and not depend on the normal map so much for rock geometry and see about cutting some larger, chunkier, shapes…
I know that many gta owners out there had their share of technical difficulties and I had thought I was not one of them. Never had a problem until yesterday, around the 10 or 15 hr or so mark in the game probably when shortly after leaving my safe house the game completely crashed, froze the screen and locked up all…