Wow keeps looking better and better ! I like how to thorns and ears and the claws on the wings lead the eye dowards the head, I think that`s great . Even the back bulge/hump leads the eye circularly in. One thing that stands out to me currently is the wrist area, goes in too much but I assume it`s because of the sculpt…
Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
Hey everyone! I have here something of a small Sekiro fan art project that I could use some feedback for. I modeled Sekiros Arm from the game and I’m working on building a small scene to go with it, but I’m having trouble with my composition and lighting designs. I had originally made this in 2019 for an art contest hosted…
"[...] Back to the main thing - I met an old friend of mine a while ago and he shared with me the project he is working on. I am not able to share the details but long story short it is kind of a game engine (not something revolutionary new I get it) but the thing that caught my attention wasn’t the tech itself, but the…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…